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IT Industry Buzzwords

  • 5G (Tactile Internet) – 5th generation mobile networks or 5th generation wireless systems, also known as Tactile Internet.
  • Big Data – extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior and interactions.
  • Bring your own device (BYOD) – An IT policy permitting employees to bring personally owned mobile devices (laptops, tablets, and smart phones) to their workplace, and to use those devices to access privileged company information and applications.
  • Cloud – A network of remote servers hosted on the Internet to store, manage, and process data, rather than a local server or a personal computer.
  • Content Management System (CMS) – A web application that allows publishing, editing, modifying, organizing, and deleting website content, as well as maintenance from a central back-end web interface.
  • Data Warehouse – A large store of data accumulated from a wide range of sources, that is analyzed and used to make management decisions.
  • Elasticity – In cloud computing, elasticity is defined as the degree to which a system is able to adapt to workload changes by provisioning and deprovisioning resources in an automated manner, such that at each point in time the available resources match the current demand as closely as possible.
  • HTML5 – The latest specification for the Hypertext Markup Language (HTML) which core focus is to allow better support for multimedia and web applications. 
  • Internet of Things (IoT) – The interconnection of uniquely identifiable computing devices within the existing Internet and allowing them to send and receive data.
  • Machine-to-machine (M2M) – Refers to technologies that allow both wireless and wired systems to communicate with other devices of the same type.
  • Platform as a Service (PaaS) – A category of cloud computing services that provides a platform allowing customers to develop, run and manage Web applications without the complexity of building and maintaining the complex and costly infrastructure typically associated with developing and launching applications.
  • Software as a Service (SaaS) – A way of delivering applications over the Internet—as a service. Instead of installing and maintaining software, you simply access it via the Internet.
  • Social Software – Web 2.0 applications, include communication tools and interactive tools often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usually written but increasingly including audio and video as well.